Starfield and Vehicles: Pros and Cons
In the above image, a vehicle in
Starfield is clearly visible. I saw this vehicle in one of the random
settlements that appear in the game. It is clear that we can have vehicles in
Starfield, but should they just be props in the game or should they be something
more? That is the question here in this entry.
The issue that many people have with Starfield is that the game does not have vehicles that the player can use. This has been a sticking point for many players, especially those on Steam, who are a very active minority who are constantly trying to critique this game. Those who are more generous to the game tend to congregate on Reddit. While there are many complaints that abound about this game, it is clear that the game has one particular issue that people have been clamoring about for many months. That issue is the inclusion of ground vehicles into the game. As of right now, it seems the game is simply too big for one player to handle. This is of course, the complaints of a certain group of players, who want the game to be more like Skyrim. However, Starfield is a new game and people should respect that.
The issue of size when it comes
to the vehicle question in Starfield is an interesting one. We have a game that
more variety in its environment than most video games on the market. You can
have snowy forests and also tropical ones. There are also barren planets that
are mostly one biome and others that have incredible savannas and gorgeous
coastlines. However, Starfield is something of a victim of what is known in the
video game industry as feature creep. It seems that Bethesda was more
interested in throwing everything at this game than being conservative and
making a more traditional game. Of course, this is the studio that made The
Elder Scrolls Arena in 1994; they are known for being experimental and
ambitious. I believe that makes Starfield a truly unique game. It is not just
trying to be a traditional game but something that you truly live in as another
character.
However, that means playability is an issue with those who just want an experience that does not require tons of effort and investment.
I think that the main issue
with vehicles in Starfield is that the planets are largely made by computer not
the human. The plants, animals, and buildings were all made by human hands, but
the way that they are represented in the world is done by the computer. To have
vehicles in Starfield would mean that the game would have to change the way
that environments are made in the game. The game's environments are not built
around having vehicles in the game. There are tons of areas on Jemison for
example, that are full of foliage, and I believe the team at Bethesda was not
going to spend time trying to program many physics into this game. The vehicles
that would be in this game would collide with these trees and even animals and
that takes a lot of time to program correctly. They obviously wouldn't want the
vehicles clipping through the environment as this game is pretty high budget.
With this game already costing tens of millions of dollars, it is not
surprising to me that they decided not to include them. They already were
putting many features into the game. Putting in vehicles would have probably
put a great strain on their resources.
However, incorporating vehicles would be quite a task in this game that the player uses because
they would have to redesign the game and its structure. When you look at the
way in which Starfield was marketed to gamers, it is clear that the game was
meant to be used by people who are walking on the planets not using vehicles to
drive around in the game. A great comparison to make with regards to this issue
is Mass Effect, especially the original game, this game, which was made in the
mid 2000s by BioWare, and then released out onto consoles in 2007 is one of the
most influential science-fiction video games. However, Mass Effect was always
advertising the game as something that was made to use the Mako vehicle. This
vehicle was highly prominent in how Mass Effect was presented to the public.
While the player can walk on these planets, it isn't the main aspect of how
these planets are supposed to be experienced in the game. This way of
experiencing planets in Mass Effect would remain consistent throughout the
series all the way up to Mass Effect: Andromeda, which did see a change towards
a more Starfield style gameplay but was still heavily reliant on the way how it
was done in previous games.
Starfield is probably going to
have vehicles included in the game at some point. However, I expect that their
use will not as freewheeling as one would led to believe. Of course, there will
be modders who are going to try their hand at loosening some of the
restrictions and make it more like a No Man Sky type game. There are already
mods that have allowed for players to free roaming space travel as well moving
ships across planets. I believe that inclusion of vehicles will probably stick
out like a sore thumb, but I expect that the people making the game will
probably do a competent job at trying to implement it into the game. While
it may not be the most useful feature in the game, I think that it would add
some complexity and help to alleviate some of the issues that players have with
this game.
Comments
Post a Comment